Why can't they make video game graphics as good as the CGI in movies?

8 Answers

  • 2 months ago
    Favourite answer

    It is totally possible!

    The problem is optimization, a movie can be made with intense and realistic CGI because it only lasts at most 150 minutes, however a game is meant to last for a significantly longer amount of time.

    Let's look at Red Dead Redemption 2 as an example, it has fantastic graphics that look realistic from a distance and it does a great job of balancing it, however it's average playtime is around 20 hours, and to fit movie level CGI into that long of a game would take an immense amount of computing power on top of a monolithic hard drive to store it all!

    TL:DR It's impossible to optimize that level of CGI reasonably for todays average triple A game

  • 2 months ago

    You ever play "DETROIT Become Human"?

    Choose your own basically with interactions.

    I gotta say as a game that one was/is insane, Quantic Dream is Awesome!!!!

  • ?
    Lv 6
    2 months ago

    Put away that old Atari 2600 you have a build you a good gaming PC, and you can see wonderful graphics

  • 2 months ago

    According to PS5 and XBox Series blah-blah, they do. We shall see.

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  • 2 months ago

    you need to go play some Atari 2600 where your player was just a square or some blocks put together.

  • 2 months ago

    In movies, they can take as long as they wish to render each frame.  In a video game it must be done on the fly at 60 frames per second.  Therefore you are restricted on what the video game can render.

  • 2 months ago

    Games have to render its CGI in real-time, 30 or 60 FPS.

    Movies will take hours or days to render a 30 min clip.  That's seconds per frame, not frames per second.

    Consoles today can render the original Toy Story without a problem, a movie from the 1990s.  But if you are expecting them to render Avengers-quality video in real-time, we're far from that.

  • ?
    Lv 7
    2 months ago

    They might, but it's a matter of balancing power, performance and price.

    Even with current hardware, you can get great looking graphics... if you don't mind framerates measured in seconds per frame instead of frames per second. More powerful hardware could help take care of that, but nobody wants to spend $200,000 on a computer or console.

    Plus, everything in a movie is pre-planned. They know exactly what needs to be rendered on a frame-by-frame basis. Games aren't like that at all.

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