recommendation for books or papers over 3d geometric modeling in computer graphics?
i am writing a small program in 3d that want to generate models in 3d using procedural method, i do not use maya and 3d max tool, but using programming, on one hand, to save money and practice programming, on the other hand, maya, 3dmax, softimage, blender so forth are not designed for procedural method, i still need hand creation and clumsy exporting process, could anybody give a book or papers about those topics such as polygonal manipulations
- MarvinLv 78 months ago
I would like to do that as well. I have looked, but I have not come across a good book as of yet. If I find one, I will let you know.